Battlefield LIVE™ is a completely new game
developed by Battlefield Sports™ for the purpose of military games
simulation (milsim).
Battlefield
LIVE™
is very much like a live version of your favorite computer game.
Check out the live gaming web portal,
www.BattlefieldLive.com
The game is playable in all terrains that you can possibly image. All weather conditions.
Almost
any venue - inside or outside.
Battlefield Sports are the inventors of this leading edge entertainment
brand that shoots our amazing "ghost" bullets from our realistic gaming
guns.
Gamers are usually divided into two teams and vie for victory given
various team objectives like 'Capture the Base'
or 'V.I.P escort' or special ops
missions like 'Operation Anaconda.'

Battlefield
LIVE™
is a complete, balanced and
fully play tested game system. Battlefield
LIVE™
is a team combat sim played in a variety of maps such as
forest, bush land, around buildings and in huge warehouses. The game
is completely mobile and versatile, so we can also run at your fair,
festival, party or practically any other event.
The technology enables
extended range of
infrared units in all playing conditions. Extensive
testing was carried out to achieve optimal levels of range and firepower
of each gun/sensor for the most satisfying gaming experience in a
commercial environment.
The combat game of Battlefield
LIVE™
has been influenced by
modern computer games and military training
scenarios.
These scenarios provide team members the
opportunity to overcome adversity together, and gain greater
understanding of the team cohesion and the value of communication.

The core
technology used by Battlefield Sports™ is focused
infrared light.
Infrared is on the safe side of the visible
spectrum and is also the spectrum of choice for
other military grade combat
simulation equipment, like the U.S. Army M.I.L.E.S. system.
Some of the Battlefield LIVE core concepts developed by Battlefield
Sports
that have transformed living gaming are:
-
No
individuals score – totally team focus (objective
based)
-
Game balance between weapons – holy
grail of good game design
-
What you
see is what you get.
-
What you hear is what you get.