|                                   |

  | About Us | Contact Us | Research | Media/Press | Testimonials |  

video gaming generation 
The Gaming Generation

You hear it everywhere: economic busts and bailouts. While you might think that the financial news for 2012 is again bleak, the gaming industry may well be one very bright exception to the worldwide budget blues.

The gaming sector continues to enjoy stellar retail growth with consumer demand remaining high.

As reported in the Financial Times, the video game industry is bucking the retail recession as consumers turn to fitness workouts and fantasy worlds to take their minds off the credit crunch.

In fact, according to Chris Nuttall in San Francisco, Microsoft reported its biggest sales month in Europe for the Xbox 360 console; sales were up 124% year on year. More, Microsoft announced its best "Black Friday" the big shopping day following Thanksgiving, with sales up 25% on a year ago.

"The credit crunch is a fact for folks in the US and Europe, so people are being much more cautions," said Aaron Greenberg, head of product management in Microsoft's Interactive Entertainment business.

"In tough economic times, consumers are more cautious they seek something that is on-trend something that satisfies their need for fantasy and fitness, plus they search for value, even harder," said Peter Lander, founder of Battlefield LIVE, a gaming company.

morita sniper"They compare live gaming with the traditional theme park or even go-karts and they discover, dollar for dollar, per minute of entertainment Battlefield LIVE far out-stripes the competitors. The reason why we can offer this value-for-money service is because our operation can scale to hundreds of gamers playing simultaneously," Mr Lander said.

Microsoft's two top selling Xbox games in November were Gears of War 2, with 1.56 million units sold and Call of Duty: World at War, with 1.41 million games rung through the cash register.

So if you want to defy the retail gloom, consider fitness and fantasy while still being frugal - try a video game, or if you are feeling a little bit more adventurous try a live gaming experience to drive your entertainment dollar further.

PriceWaterhouseCoopers predicts that global video game sales will expand to $56 billion this year, more than double the $23 billion sold in 2003. Peter Winkler, managing director of global marketing for PricewaterhouseCoopers' Entertainment and Media Practice, predicted the market would grow by 20 percent annually.

No other industry his unit analyzed even reached double figures. The film industry is expected to grow at 7.5% a year, television distribution (satellite and cable companies) at 7.1% and music at just 2%, Winkler said.

"In the past, the video game market was perceived as a less traditional industry, filled with creative types and mavericks," Winkler said. "But in the last five to 10 years, there has been a real surge. It is now more mature and resembles the film industry, with big revenues, hit titles and production costs. Large entertainment and media companies can't afford to ignore it."

In fact, Seth Schiesel, of the New York Times, says nine of the 10 top-selling games include a significant multiplayer component.  "If new acceptance by the masses is one pillar of gaming's future, gaming's emergence as a social phenomenon is the other," he said.

Consider the massive online gaming phenomenon, World of Warcraft, which now has more than 11 million members. Why? Because it is social. And likewise Battlefield LIVE captures the social aspects of gaming.

Check out an example this new combat sim at www.battlefieldlive.com where you can live out your first person shooter fantasies for real. For more information about our corporate history click here, or if you are ready to take on your future, then Click here to take the next step...

 

top of page
 

 Email Us   |   About  Us   |   Contact Us    Disclaimer 

Copyright © 2001 - 2012 BattlefieldSports.com