Laser Tag Guns
Laser Tag Equipment
The Battlefield LIVE V.I.P Escort Game is one of the most refined and successful Live Plays in the Battlefield LIVE™ handbook, one which as been developed over years of testing.
In fact, it is one of my favorites.
The term VIP is short for ‘Very Important Person’.
The VIP Escort is ideal for a private corporate team building event or beginner scenario game. It is assumed the gamers have played at least one introductory mission before trying VIP Escort.
This LIVEPLAY is a classic special forces mission.
One team are bodyguards protecting a VIP and the other team are ambushers hiding somewhere in the forest.
One gamer is selected as the VIP. The VIP is usually the workgroup’s State Manager or the President of the Corporation (i.e. the Boss!) The VIP wears a distinctive hat.
The Special Forces Team (SF) mission is to get the VIP from point A to point B (via a couple of way-points) without him or her dying. Lying in wait of the SF team is a team of ambushers.
AMBUSHERS’ START POINT
SF TEAM’S START POINT
The bodyguards are considered elite troops and therefore have six hit points. The VIP being a civilian, only receives two hit points, however is still fully armed.
The VIP is deemed to be an experienced doctor and is carrying sufficient medical suppliers to provide 75% re-spawns (three-quarters the number of gamers in the escort party including the VIP). However the VIP cannot heal him or herself.
Way-points are typically bridges or buildings. The final Landing Zone (LZ) should be a clearing. The VIP and/or escorts have to reach the center of the landing zone at exactly 30 minutes after game start, as this is when the ‘chopper’ arrives.
During the game, the Mission C.O. stays with the VIP performing the re-spawns for the SF team and also judging the winning conditions and ensuring the VIP reaches each way-point in order.
The mission has a great little twist to make it even more challenging. As well as the VIP having to contend with enemy forward of his or her position (i.e. the ambushers), later in the mission the enemy attack from behind (i.e. pursuers).
If the VIP reaches the second way-point before the 12 minute mark the pursuit party is released immediately. (The pursuit team is made up of all the currently dead ambushers.) Otherwise at the 12 minute mark the pursuers are given 100% re-spawns.
If the VIP dies before reaching the LZ, the VIP is immediately re-spawned to six hit points. A spare hat should be carried by the Mission C.O. or the VIP gamer so that the gamer can change from the VIP hat to a standard SF hat. This way the VIP gamer gets a second chance.
If VIP makes his or her way to both way-points and then reaches the center of the LZ at the 30 minute mark: they win.
Failing that, if the VIP dies but 50% or more of the SF team reach the LZ and are alive in the center of the LZ at the 30 minute mark, they draw.
If neither of the above results are achieved by the SF, then the ambushers win.